![Michael Oswald](/img/default-banner.jpg)
- Видео 35
- Просмотров 54 503
Michael Oswald
Австрия
Добавлен 21 май 2011
AURIS Demo - Current Status
AURIS is an open source mission control system which I am currently working on. This video shows it's current implementation status.
There is still a lot missing, but basic functionality is already there.
The source code of AURIS can be found under:
github.com/oswald2/AURIS
There is still a lot missing, but basic functionality is already there.
The source code of AURIS can be found under:
github.com/oswald2/AURIS
Просмотров: 180
Видео
Haskell by Example - 22 - More ThreadScope
Просмотров 1812 года назад
This is video 22 in the series Haskell by Example in which we look at processing binary satellite data. In this episode, by viewer request, we have a more in-depth look at threadscope and what it actually shows. The code can be found as usual in the git repository github.com/oswald2/tutorial_telemetry under the tag "Video_22"
Haskell by Example - 21 - GUI Charts: Display Values
Просмотров 2332 года назад
This is video 21 of the Haskell by Example series in which we look at processing binary satellite data. In this episode we base on last episodes "hello world" chart and dynamically display telemetery values. The code can be found in the repository github.com/oswald2/tutorial_telemetry under the tag "Video_21"
Haskell by Example - 20 - GUI Charts: Hello World
Просмотров 4082 года назад
This is video 20 in the Haskell by Example series in which we look on processing binary satellite data. In this episode, a basic "hello world" chart is created in the GUI. The code can be found as usual in the git repository github.com/oswald2/tutorial_telemetry under the tag "Video_20"
Haskell by Example - 19 - Logging to GUI
Просмотров 2633 года назад
This is video 19 of the series Haskell by Example in which we look at processing binary satellite data. In this episode we take a look at how to log to the graphical user interface via RIO The code is as usual in the repository: github.com/oswald2/tutorial_telemetry under the "Video_19" tag
Haskell by Example - 18 - GUI: Display TM Packets
Просмотров 1453 года назад
This is video 18 of the series Haskell by Example in which we look at processing binary satellite data. In this episode we look at displaying the extracted TM Packets in the GUI The code can be found as usual in the repository github.com/oswald2/tutorial_telemetry under the "Video_18" tag
Haskell by Example - 17 - Updating the GUI
Просмотров 2383 года назад
This is video 17 of the series Haskell by Example about processing binary satellite data. In this episode we look at how to send things to display to the GUI and do the first update. The code is as usual in the repository: github.com/oswald2/tutorial_telemetry under the "Video_17" tag
Haskell by Example - 16 - GUI: Hello World
Просмотров 1,4 тыс.3 года назад
This is video 16 of the series Haskell by Example in which we look at processing binary satellite data. In this episode we simply get up a basic window for the GUI as a setup for the next episodes. The code can be found as usual on the repostory: github.com/oswald2/tutorial_telemetry under the "Video_16" tag.
Haskell by Example - 15 - Performance
Просмотров 1783 года назад
This is video 15 of the series Haskell by Example. In this episode we look at how the work done so far performs with regards of how many frames/pkts can be extracted per second. The code can be found as usual in the repository github.com/oswald2/tutorial_telemetry under the tag "Video_15". This is on the statistics2 branch in the repo
Haskell by Example - 14 - Finalization Parameter Extraction
Просмотров 1253 года назад
This is video 14 of the series Haskell by Example about processing binary satellite data. This episode completes the parameter extraction and also gives a bit of an overview over ParagonTT, which is a small satellite simulator used for real at ESA and DLR. As usual, the code is in the repository github.com/oswald2/tutorial_telemetry under the "Video_14" tag .
Haskell by Example - 13 - TM Packet Definitions and Error Corrections
Просмотров 1033 года назад
This is video 13 of the series Haskell by example which looks at processing binary satellite data. In this episode we look at the last extraction level, how to get the final data (Parameters) out of the PUS Packets. This video is the first part, as it otherwise would have been too long. The next video presents the final extraction. As usual, the code is in the repository github.com/oswald2/tuto...
Haskell by Example - 12 - Packet Extraction
Просмотров 1303 года назад
This is video 10 of the series Haskell by Example in which we go over an application to process binary satellite data. In this episode we extract CCSDS or PUS compatible packets out of the TM Frame as described in the previous video. The code can be found as usual at: github.com/oswald2/tutorial_telemetry under the tag "Video_12"
Haskell by Example - 11 - Gap Detection, Considerations for Packet Extraction
Просмотров 1113 года назад
This is video 11 of the Haskell by Example series. In this episode we look at how to extract packets out of the TM Frame, which will then be done in the next video. We also take a look at the gap check. As usual, the code can be found in the repository: github.com/oswald2/tutorial_telemetry under the "Video_11" tag.
Haskell by Example - 10 - Threads, Eventlog, Threadscope, some updates, a brief look at AURIS
Просмотров 2443 года назад
This is video 10 of the Haskell by Example series about developing a Haskell application for processing binary satellite data. In this episode we do some updates, have a look at the threads created in the last video, look at Threadscope and give a short overview of the data flow within the AURIS system. The code can be found as usual at: github.com/oswald2/tutorial_telemetry under the tag "Vide...
Haskell by Example - 9 - Multithreading, Parallel Processing Chains
Просмотров 5663 года назад
This is video 9 of the Haskell by Example series which looks how to develop and application for binary satellite data processing. In this episode, we look at multi-threading, refactor the application to take this into account and build parallel processing chains. The code can be found as usual in the repository: github.com/oswald2/tutorial_telemetry under the tag "Video_9"
Haskell by Example - 8 - Logging and the RIO Monad
Просмотров 5983 года назад
Haskell by Example - 8 - Logging and the RIO Monad
Haskell by Example - 7 - CRC Check, Interfacing C++, Property Tests
Просмотров 3173 года назад
Haskell by Example - 7 - CRC Check, Interfacing C , Property Tests
Haskell by Example - 6 - Parsing the TM Transfer Frame
Просмотров 3613 года назад
Haskell by Example - 6 - Parsing the TM Transfer Frame
Haskell by Example - 5 - Parsing the first protocol layer
Просмотров 5243 года назад
Haskell by Example - 5 - Parsing the first protocol layer
Haskell by Example - 4 - Command Line Arguments
Просмотров 7103 года назад
Haskell by Example - 4 - Command Line Arguments
Haskell by Example - 3 - Configuration Files
Просмотров 5953 года назад
Haskell by Example - 3 - Configuration Files
Haskell by Example - 2 - Network Connection and Conduits
Просмотров 2,1 тыс.3 года назад
Haskell by Example - 2 - Network Connection and Conduits
Haskell by Example -1 - Introduction, Setup
Просмотров 3,7 тыс.3 года назад
Haskell by Example -1 - Introduction, Setup
Darkest Hour - Convalescence (Vocal Cover w/o guitar solo)
Просмотров 1073 года назад
Darkest Hour - Convalescence (Vocal Cover w/o guitar solo)
Using Haskell in the Mission Control Domain
Просмотров 8324 года назад
Using Haskell in the Mission Control Domain
How to use DGPatchMaker to create DrumGizmo patches
Просмотров 5514 года назад
How to use DGPatchMaker to create DrumGizmo patches
Test driving the Drumgizmo Crocell Kit Pt IV: Layering, Song Structure and Patches
Просмотров 9476 лет назад
Test driving the Drumgizmo Crocell Kit Pt IV: Layering, Song Structure and Patches
Test driving the Drumgizmo Crocell Kit Pt III: new functionality in MuSE 3.0.2
Просмотров 8606 лет назад
Test driving the Drumgizmo Crocell Kit Pt III: new functionality in MuSE 3.0.2
Test driving the Drumgizmo Crocell Kit Pt II: Mixing
Просмотров 2,4 тыс.7 лет назад
Test driving the Drumgizmo Crocell Kit Pt II: Mixing
Test driving the Drumgizmo Crocell Kit Pt I
Просмотров 17 тыс.7 лет назад
Test driving the Drumgizmo Crocell Kit Pt I
A hidden gem in the vastness of the internet.
Hi, I was watching videos on RUclips when I saw your channel. I really like your video content. But as a RUclips expert, I noticed one thing: your video views are getting fewer and fewer. Later I researched your channel and I saw your video SEO score is very low . Your video and found that SEO optimization is not done in your videos due to which your videos are not going to your targeted people, your videos are getting less views and channel subscribers are getting less. I can say as a RUclips expert if you can do channel and video SEO friendly things like tag, hashtag, description, and keyword research then your RUclips channel and video will grow fast. I think your RUclips channel will make your dream come true. Thank you
just found this series, this is so great thank you for making these!
13:27 why no "!" strict on line 25,26 ?
No particular reason, just forgot.
thanks man keep it up, 👍
The samples I have are like those in CrocellKit, each sample has been recorded at different volumes, from very quiet to loud, should the hit power be the same, or should be set with the calculated values.
Thank you, I have some samples with 11 channels and I don't know the direct ones from the overhead ones, can I assign whatever channel and still make it work?
Yes, drumgizmo is quite flexible with this and you can experiment with channel mappings.
Informative instruction--good work!
Loading a single instance of Gizmo makes my computer run out of breath lol on 256 buffer size. Is there a way to lower the CPU load or ram load? Or isn't quad core I5, 16 gig ram and an SSD enough to run it? Thank you.
This system should be perfectly fine. There is a disk streaming feature in Drumgizmo where you can limit the used RAM in the graphical interface before loading a kit. Also, some kits are provided with smaller versions. But I suspect this is not the problem. 256 buffer size should really be fine on this system. Could be a problem within jack itself (maybe configuration?)
@@onikudaki1000 Wow thank you for that. What value would you recommend that I limit the ram usage to?
@@Eric-dd8bk I would suggest 2048 (2GB). For a 16 gig machine this should be enough.
How to setup a project in haskell is missing from almost 99% of tutorials out there. Thanks for sharing this
Hi there, thanks for your great work! This will definitly make things easier. Could you maybe add somm information how the channels are interpreted by the DAW? For example, on which output of the plugin will the channel Snare L and Snare R play sound from? Thanks a lot
Thanks! Take a look at 15:54: the left list view contains the output channels of the plugin and they are from top to bottom. For the example in the video, this means: OHL -> Channel 1, OHR -> Channel 2, SnareBottom -> Channel 3, SnareTop -> Channel 4, TomL3 -> Channel 5 and TomR3 -> Channel 6. Maybe I should have added the channel numbers as an additional column in the list view. So, for this example, a correct routing would be: Channel1/2 mapped to a DAW track as stereo (both OH), Channel 3 and 4 as mono (individual snare microphones) and Channel 5/6 as stereo for the Tom. Did that with Ardour and Reaper. I did a detailed video on the drumgizmo setup within Ardour a few years ago on how to map the channels. See here: ruclips.net/video/7_LZt082MgI/видео.html
Oswald huh.
thanks!
This is awesome! Keep the good work! I had a question, if you do not mind :) I’ve been wanting to develop a text editor on a GUI but resembles Vim with the key bindings, I was thinking of using X11 library (I want to make it cross-platform). Do you think I should use GTK or other more High-level libraries or is it fine to use X11? Anyways this is so awesome! Thanks for your videos!
Thanks a lot! I have to admit I did not work with X11 directly. What you should keep in mind though is compatibility with Wayland, which is replacing X more and more. On the GTK side, there is gtksourceview, which already provides lots of text editor functionality including source code highlighting. This might help with the effort a bit. Not sure, might do a short video on gtksourceview as it is also used within AURIS.
Nice vídeo! Thanks for sharing your knowledge. Helped me a lot!
Amazing
15:18 there is an extension that allow you to write constraint synonyms (I don't remember the name). The point is you can define something like type AppConstraint = (MonadIO m, HasLogFunc env, MonadReader env). Your functions will be modified as func :: AppConstraint => .... So when you add HasRaiseEvent you just need to modify one line instead of all functions. Yours is a good use case I think :)
Thanks a lot!
This video series is really useful for me as a new Haskell developer. So many tips and ideas that I may have stumbled across in some blog post or tutorial, but never saw how they help an everyday developer get their job done more efficiently. I'm also now starting to appreciate the RIO framework and will start using that I think. Also seeing you enable default warnings in the cabal file was helpful. Thanks!
Thank you, that's good to read! And thats the intention of this series. You often read many blog posts that cover a single topic, but you get rarely a complete example using them all together. So if you could get something out of this series, then it meets its purpose and I am happy.
This was interesting look into spacecraft communication! I would suggest you learn to use code actions to add imports, saves you a lot of typing and scrolling: just hover over not-yet-imported underlined symbol and press "ctrl+.". This will bring up menu where you select where to import the thing from. Real time saver!
Thanks! Yeah, I definitely need to spend more time with code actions.
This series is insanely instructive! Thanks a lot
great tutorial, thank you :)
Thank you for sharing this kind of content! I'll be sharing this series with my friends and colleagues
That was very informative. Thanks
Dude. Cant hear you. Spewin
greatttt
Amazingly clear! Thanks for this.
Great tutorial! Sadly this is the only kit from DrumGizmo that I can't load in my DAW (Cakewalk by Bandlab). Could it be because of its size? Would it be a way to sort that out that you know?
Do you know the version of DrumGizmo? Later versions show error messages on loading the kit in the GUI, older versions may only log to console. The first I would look at would be if there is a version conflict. There as a patch for the CrocellKit on the DrumGizmo website for newer versions, but it's hard to say without an error message about whats wrong.
@@onikudaki1000 It says something like "invalid argument" and then it almost crashes the PC every time. And it's 8 GB RAM, I7 2.5 GHz, 1 TB of disk space... It's by far the heaviest kit on the site, 10 GB aprox, perhaps that's the reason... I'll try installing older version 0.9.6 of DrumGizmo now.
@@DeepHipilossa yeah, this sounds like it is going out of RAM. Have you tried using it with streaming? Newer DrumGizmo versions provide a setting how much memory can be used and the most used sample are cached in this area, the rest is streamed from disk.
Very impressive what you can do with Muse w.r.t. midi editing. I always kind of dislike the midi editing capabilities of Ardour, though I do like the rest. Just hate the idea of spreading my data base across two tools. What about only editing the midi in Muse and feeding the midi output to Ardour, so I can do all the rest inside Ardour (incl DG)? Maybe even import the midi into Ardour for the final mixing stage ? (don't have any experience with Muse though) BTW: excellent 3 part tutorial. thanks!
Yes, I do this quite often: to import the final MIDI into Ardour and continue from there. The randomization becomes now less important as DrumGizmo can actually do quite a lot on the timing as well as on the velocity side. I also agree, that having to use 2 tools is a bit cumbersome, but that's what we currently have.
Fascinating talk
Michael how can I get the drum map? It would be great if you show us how did you create the drum map.
Ok, I will dig that up. I am currently just out of time, so I will come back to you later.
Sorry for the delay, it's currently quite weird. Anyway, here are the drum maps I used: www.onikudaki.net/blog/archives/279 together with some Notes.
Where can we listen to the finished song?
Its not yet finished :) Currently trying and recording vocals, maybe over Christmas I will have time. There is also a Intro to this song which is finished, but not official yet.
@@onikudaki1000 Ok! cheers to that. And if I would want to listen to something "similar" which band would you recommend? the riff style of the verses is mainly what I'm after : )
@@bluebones I thought a lot and there didn't come something into my mind immediately. That's a good question. The main riff was inspired by an old band, which we sometimes played with, but they don't exist anymore and I can't find any music from them online. I think I can only tell some of the influences, which brought me to that song and these are probably Machine Head (eg. ruclips.net/video/k-I7TuEzWYI/видео.html), Pantera (eg. ruclips.net/video/2ht3XGhlfYs/видео.html) or for more easy listening (as you said you are not a metalhead) Sevendust, especially the older albums like Cold Day Memory or Home and Animosity. Not sure if that helps...
@@onikudaki1000 Thank you for taking the time to answer, I will myself take now the time to dive into this bands, hope your song comes out soon! : )
Thank you, very useful video, we need more stuff like this in the Ardour environment :) Drums work is very thorough and insightful, but I gotta say I love the guitar arrangement without being myself a "metalhead" ; )
Hey Michael, I watched your tutorial and I haven't fully understood why you don't use Ardour to edit your drums. In my opinion, it looks more complicated to use another software (MuSE) for editing it. Thanks a lot for your highlights :)
This is just a personal preference from me. I like the navigation in Muse more and also the drum maps and the velocity bars. You can draw velocities quickly in Muse but not in Ardour.
@@onikudaki1000 Using the draw/edit tool in Ardour you can simply use your mouse wheel to modify the velocity of one or multiple selected MIDI notes ;)
@@onikudaki1000 As of today you can
Thanks for sharing your knowledge. Very carefully and clearly explained. I've subscribed!
couldn't you take out both of the left EQ parallel blocks by just doing a crossover split instead?
Yes. Didn't know about crossover split at that time. On later patches I did exactly that.
@@onikudaki1000 awesome!! The reason I asked is cos I have a stomp and removing those 2 EQ blocks brings me closer to 6 blocks and I can try to implement this on my HX Stomp
And How do you translate from *.xml map to tracklist? which is the format of Tracklist??? Basic Chine language ....useless video! i
Well, it was never the intention of the video to show that. The frame of the video is about creating the track, not how to set it up. This you can see in the videos of the series I did for Libre Music Production. Also there is some stuff going on in MuSE itself (look at the comments from windowsrefund), so the drum map for the Crocell kit is now part of MuSE (though probabla not for the AasiMonster).
Ok I will see the link that you mention sorry Thanks for your work.,
Great video Michael! So much work cleaning up the bleeds. Drumgizmo has a bleed control now, maybe since this video. Do you think that makes things easier, or maybe it sacrifices some of realism that drumgizmo offers?
Thank you! It always depends on what you want. The bleed control now comes in very handy if you want to spare some time in the mixing process. That's indeed very good, but yes, it does take away a bit of realism, it makes the drum mix a bit less "dense". This is not necessarily bad, if you look at e.g. most Toontrack stuff or commercial drum libraries, they have single samples for all shells and some close mikes for some cymbals but also overheads and room microphones (and some artificial bleed if you want to). You can get away with overheads and room mikes alone and single shell samples without bleed for e.g. modern metal or metalcore or djent style because they benefit from very clean drum tracks (of course they also add more layers of samples even on real drums quite often). For more pop/rock/punk/alternative style the bleed just gives a more realistic touch to it. So, all in all you can get quite realistic drums with right velocitiy settings, and then do a bit of randomisation of velocity and timing. And overhead- and room-tracks, they are important too. With that you are perfectly fine for a lot of purposes. On the other side it is also good to train to get full bleeded tracks under control and clean them up by manually editing them and using plugins to do that. Often you find online video courses or tips and tricks where they come up with funny usage of a plugin you have never thought of because of the bleed and I always find that nice. On one of my next projects I will try to reduce the bleed between snare and hi hat, maybe clean the toms completely and also the ride track, which is full of bleed in the Crocell kit. I haven't done this yet, but I will experiment with that of course.
Hi Michael can you please tell us where you found the lexicon irs? Found some but they sounded distorted. (We're in aiff format and 48k)
@@tonypersic5585 I think I got them from here: www.propellerheads.com/blog/free-reverb-resources-where-to-find-impulse-responses (Lexicon PCM90). There are also a ton of other resources for impulses.
I so just added this to my patches!! Excellent Video.
This is totally awesome but I'm stuck with the .map file. What is it? It doesn't come with the drumkit so I figure it's something that has to be created manually? According to what I've read everywhere, Drumgizmo kits adhere to GM maps so it's unclear why you've created a unique one. Of course, Crocell is a large kit which may mean the number of instruments have gone outside of the normal GM map. If I'm getting close, it would be awesome if you'd link to your map or one that would work. Thanks.
OK finally figured it out. An .idf file needs to be created. I put together a PR here: github.com/muse-sequencer/muse/pull/614
The drum map for Muse has to be created. But you can do that directly within Muse. Just open a drum drack in the drum editor, then you can edit the names of the drums as you like. Then close the drum editor, right click on the drum track and there is a menu item like "Save drum list to file" or similar. That creates the drummap files. As for the reason: yes, it largely is GM compatible, but it has features different from GM (e.g. the stopped crashes are not part of GM), so they have to map them to existing notes. I for my part want to see "Crash L stopped" and not something like "Conga 1". That's the reason I created the maps. HTH
OK. Got it. I've been talking to Tim about the idea of making MIDI Note values visible for this purpose. As you know, the CrocellKit (as well as all the other Drumgizmo kits I imagine) ship with .xml files that show the mappings. It would be really handy to see where exactly note 52 is inside the Piano Roll/Drum Editor as opposed to what's seen inside the Instrument Editor (E-Note & A-Note). Thanks for this video. Looking forward to complete my viewing of it as well as the followups. By the way, any chance you can recommend a good lv2 plugin for more electronic drums? Drumgizmo will obviously rock when it comes to handling the acoustic side of things but I'm also on the lookout to arm myself with something that will work better for darker aggrotech styles. My best guess at this point is to explore drmr as a means of tapping into Hyrogen drumkits (I have no intention of using Hydrogen itself for a variety of reasons).
Yes, I did it with a MIDI table I looked up somewhere. Would be nice to have the MIDI values also available. For electronic drums: at first I mostly used LMMS with it's samples, exported the WAV tracks and imported them into ardour (e.g. in soundcloud.com/michael-oswald-5/the-canyon-wo-vocals). For one project I used Hydrogen, but I settled on the unfa-method and now use mostly ZynAddSubFX and create the drums by hand or, for samples, use Schlagzeug from the LSP plugins.
Thank you for all the help and feedback. Much appreciated.
how do i get the Sperimental Pack since all the links online are deprecated? Wish someone would post it to github
just found them through a sketchy 3rd party link.
Well, this would be great, but the creator did want them to be only on the one forum thread (which is not existent anymore). I have no idea who he is so that I could ask him to put them somewhere (or he allows me to do that).
Anychance you could email me them?
No problem. Just need an e-mail address
Michael Oswald Mitchelljaybarlow@gmail.com
Thanks for another great video! Just a question: have you tried Helix Native? Do you know if it works under Wine/Carla?
No, I don't have a Helix Native, so I can't try. With the PODs (and Podfarm) they had some kind of dongle via USB (I remember I had to plug in the PODxt for Podfarm to work). If that's also the case for Helix Native, then it won't work as wine doesn't support USB. But I don' really know...
Muse ftw
I dont have the PEQ-2A installed. Is it so necessary for kick and snare ?
Ярослав Яніцький no, you can use other EQs as well. On kick I use it mostly for the “Pultec EQ trick“ (you can google this). It is a low shelf boost and a bell cut a bit higher to clean the mud up. Just use what you have and always listen until you achieve what you aim to.
Senks, Michael! Interesting trick.
Very useful tutorial. Thank you Michael. Is it possible to share the Ardour template from this project?
Thank you! In principal yes. I am on business trip now, so not before end of next week.
why you didnt used a 5150 with a tube screamer?
Well, 2 reasons: first, as mentioned in the video, Nolly explained in the Nail the Mix session that they used a Friedman patch on the Axe FX for Periphery III and I was more concerned to try that tone. I have the raw tracks for Prayer Position from that session, so I did a bit of a comparison. Second, I personally find the 5150 simulation on the Helix not that good. I spent a lot of time tweaking patches with it and then switching to the Fatality or Archetype models. I have yet to find a 5150 patch that feels good to me while playing and also sounds good to me. I think the main reason is that I don't find a suitable cabinet IR for it. But I keep looking...
thanks! good to know i was considering the helix, but my sound is essentially 5150 or 6505 so it might not be a good idea
Yeah, most other amps are really nice. AFAIK the AX8 has at least 3 5150 models. But you can search for a guy on RUclips, Mitch Baker, he did a 1:1 comparison of the models with identical settings on the Helix and AX8. There are also the 5150 models in one of his videos. Also Scott Minchk (IIRC) has some videos on his Helix 5150 pack of presets. Might be worth to have a look at these vids.
pablo perez Here is a link to Scotts videos: ruclips.net/video/yGjhSUXTjk0/видео.html
Michael Oswald thanks a lot!
NICE! I like the UI. Helpful for non-drummers:)
Hi Bree, yes it is. When I started recording stuff in the 90s I used Cakewalk Sonar and it was quite similar from the UI, so for me it feels more natural than e.g. Ardour (where you e.g. cannot draw velocities). I did some small contributions in the source code for MuSE which are now in the current 3.0.2 and which would have helped me in this video :) . Maybe I will do a small video about that later...
Nice tone! Were you using Wine to install helix control plugin into your Ubuntu? Or there's a version for linux too?
Actually, this is not the Helix plugin, it's the Helix editor running on a Windows Notebook (since it doesn't work on Wine because of the missing USB support), put onto my Linux machine via Remote Desktop to be able to record it in the screencast.
As always, another very interesting and informative video series by @Michael Oswald. Thank you, Michael! :)
As always, another very interesting and informative video series by @Michael Oswald. Thank you, Michael! :)
where does one get the nolly bass patches?
You can get them from here: www.onikudaki.net/blog/archives/186. I've also added a note that I use impulse responses in some of them, which I can't upload as they are commercial ones, but they are replacable with the internal cabinets or there are some free SVT810 IRs on the net.